Plotting story vs. interactivity in Prince of Persia
Interesting article about how as the plot progresses in the first Prince of Persia game (Sands of Time), and your involvement in the story grows, the amount of control you have over the game events also increases (and then ebbs and flows with the story arcs). I liked a lot of things about both this game and the sequel, and I’m very much looking forward to the third. These games are emblematic of a new kind of platforming that’s very immersive, well-designed, easy to navigate, and just a ton of fun all around.
Many spoilers for the game if you haven’t played it:
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