On World of Warcraft’s spyware
World of Warcraft was recently revealed to have a piece of spyware hidden in it called Warden, that tracks a large amount of information about other things running simultaneously on the machine, in order to prevent cheating.
http://www.eff.org/deeplinks/archives/004076.php
There’s been some commentary on Dave Farber’s IP list that Warden was found by someone trying to hack the game, implying that that somehow justifies its existence.
I wrote the following in response to that:
And SO WHAT?
The fact that this piece of spyware was found by someone trying hack the game is totally irrelevant to what it is, and the fact that there are people in an arms race over hacking the game doesn’t justify Blizzard’s raising the bar on that race to trample the privacy of legitimate users who are probably unaware that this is even going on.
As has been previously stated, Blizzard’s assertion that it’s not doing anything with the information is little comfort. What if the next round of arms race escalation is to hack Warden and release all of that information? How long will it be before Blizzard can properly respond? How much data will get out, because of the infrastructure that Blizzard has constructed?
The fact that this is justified by text buried in a long EULA is deplorable. The fact is, few people read EULAs at all, and even fewer read them for >games< . There ought to be full disclosure right up front in large capital letters - "If you want to play this game, you have to agree to let us spy on you, because we assume everyone's a cheater. YOU'VE BEEN ADEQUATELY WARNED. To agree, and be allowed to play the game, type: 'I UNDERSTAND THAT BLIZZARD IS SPYING ON ME TO CATCH CHEATERS'." Let's have no more of this "Press OK to continue" crap.