Adam Fields (weblog)

This blog is largely deprecated, but is being preserved here for historical interest. Check out my index page at adamfields.com for more up to date info. My main trade is technology strategy, process/project management, and performance optimization consulting, with a focus on enterprise and open source CMS and related technologies. More information. I write periodic long pieces here, shorter stuff goes on twitter or app.net.

10/30/2004

Oni was not a flop!

Filed under: — adam @ 11:44 am

Kotaku has written a harsh review of Oni.

I think this is unfair. Quite to the contrary, I thought that Oni was one of the best games I’d ever played. Perhaps the PS2 version didn’t compare, but the PC version was outstanding. Maybe the levels were “featureless”, but the overall architectural design was impressive, the levels were large and engaging, and very well laid out for interesting fights. The controls were a bit difficult, but very satisfying once I got the hang of them (and configurable, a rarity for other games I was playing at the same time). The focus on hand-to-hand combat (with very smooth physics, also a rarity among other games) meant that stealth and strategy were important, and you couldn’t just charge through the combat. The plot was engaging and interesting, and the pacing was very good.

Come on – is it really fair to pick on a game for ending up in the bargain bin when it’s over 3 years old?


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