Comments on: In praise of game sequels http://www.aquick.org/blog/2004/12/25/video-game-sequels-arent-the-same-as-movie-sequels/ entertaining hundreds of millions of eyeball atoms every day Sun, 12 Aug 2012 17:06:22 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: adam http://www.aquick.org/blog/2004/12/25/video-game-sequels-arent-the-same-as-movie-sequels/comment-page-1/#comment-151 adam Tue, 28 Dec 2004 18:41:38 +0000 /?p=408#comment-151 I hope Torment is over - there was closure. I would probably like to see more in Sigil, but not the same characters. I guess that counts, but that raises another interesting point - sequels can be about the whole environment, not just about the characters. I'm not sure I see your point about the connection between sequels and big shops. Care to elaborate? I hope Torment is over – there was closure. I would probably like to see more in Sigil, but not the same characters. I guess that counts, but that raises another interesting point – sequels can be about the whole environment, not just about the characters.

I’m not sure I see your point about the connection between sequels and big shops. Care to elaborate?

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By: Rob http://www.aquick.org/blog/2004/12/25/video-game-sequels-arent-the-same-as-movie-sequels/comment-page-1/#comment-150 Rob Tue, 28 Dec 2004 17:13:13 +0000 /?p=408#comment-150 But why do you think that Planescape:Torment is necessarily over? All seriousness -- the day of the wild-eyed individual and garage game development is just about over. It's all big shops (read EA) and big money now, and the way to attract superior talent is with money. But why do you think that Planescape:Torment is necessarily over?

All seriousness — the day of the wild-eyed individual and garage game development is just about over. It’s all big shops (read EA) and big money now, and the way to attract superior talent is with money.

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